REAL-TIME STRATEGY iOS · iPadOS · ANDROID

TAKE
CONTROL.

Build your base. Lead your army.
Make the ashes your territory.

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ASSAULT UNIT / HEAVYBASTIONHEAVY PLATFORM
ASH BASIN / COMMAND POST
THE GAME 01 / 04

AN ABANDONED PLANET.
TWO EXPEDITIONS.

Rival expeditions fight over the infrastructure of an abandoned industrial planet. You command autonomous vehicles and raise industrial outposts linked by a power grid. A 3D RTS built for landscape play with touch controls.

01

BUILD

Buildings are raised by builder vehicles. Protect them: without them your base stops growing.

02

SHARED POWER

Extractors on crystal deposits, diesel generators and a single grid that powers the whole base.

03

DESIGN

Every vehicle pairs a chassis with a module. Twelve configurations, no fixed catalogue.

04

COMPETE

Online 1 vs 1 matches. The match server verifies every leaderboard result.

VEHICLES AND BASE 02 / 04

THREE CHASSIS.
FOUR MODULES.

You don't pick from a list: you assemble each vehicle. Fit a chassis with a cannon, missiles, a repair kit or a builder module, and shape your army for every front.

BASTION, main battle tankPLATFORM · HEAVYMAIN BATTLE TANK

BASTION

The Column's flagship tank. Slow, but it takes what others can't.

HEALTH 340SPEED 5.5SIGHT 14COST 140
SCOUT, light hovercraftSCOUTLIGHT HOVERCRAFT

SCOUT

Sees furthest and moves fastest. Ideal for clearing the way and harassing.

HEALTH 120SPEED 9SIGHT 16COST 60
6×6 TRUCK, engineering vehicleTRUCKENGINEERING VEHICLE

6×6 TRUCK

With the builder module it raises your base; with repair, it holds the line.

HEALTH 160SPEED 7SIGHT 13COST 50
Cannon14 damage every 0.9 s · direct fire · range 9
Missiles40 area damage, ×1.5 against buildings · range 15
RepairHeals an ally for 12 · never attacks · range 6
BuilderRaises buildings · does not fight

SEVEN BUILDINGS RAISED BY YOUR BUILDERS

CoreThe heart of your base. If it falls, you lose.
Extractor+2.5 materials/s on a deposit.
Generator+10 power for the whole grid.
FactoryProduces vehicles, with a queue of five.
Gun towerDirect-fire defence, range 13.
Rocket batteryIndirect fire with area damage, range 20.
WallBlocks movement and enemy direct fire.
CAMPAIGN 03 / 04

STRIKE
THE SPARK.

The Meridian Column crosses the Ash Border to reopen the abandoned foundries before the Ember Brotherhood turns them into scrap. Eight missions, each one unlocking the next.

  1. 01
    First SparkSouthern Terrace

    Raise extractors, a generator and a factory, then repel the first raid.

  2. 02
    Ember FieldEmber Plain

    Hold the deposit field for four minutes against waves from two approaches.

  3. 03
    The Grey Ford ConvoyWestern strip

    Escort three trucks through ambushes to the shelter.

  4. 04
    The AnvilAnvil Terrace

    Besiege a fortified outpost with towers, a battery and walls.

  5. 05
    Night of EmbersSouthern Terrace

    Survive eight minutes of growing waves from three approaches.

  6. 06
    Shadows in the PitLumen Pit

    Infiltrate with scouts, no building: destroy the enemy workshop.

  7. 07
    Plateau CounteroffensivePlateau of Silence

    Destroy Askel's core against a fully built base.

  8. 08
    The Great FurnaceThe Chimneys

    A two-phase finale: the Great Furnace, then the Black Forge.

YOUR EXPEDITIONMeridian Column

Reconstruction engineers led by Ilse Varona, the chief engineer who briefs you and speaks to you over the radio.

THE RIVALEmber Brotherhood

Scavengers under foreman Ruón Askel. They live off melting down what's left of the Basin in the Great Furnace.

LEADERBOARD 04 / 04

THE BEST
COMMANDERS.

Only online matches verified by the match server count. Sign in to see your position, your match history and your saves.

FULL LEADERBOARD
POS.COMMANDERWINSLOSSESBEST TIME

VERIFIED RESULTS · 1 VS 1

YOUR COMMAND POST,
IN THE CLOUD.

With an account you play online, appear on the leaderboard and carry your saves and vehicle designs from one device to another.

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